目录

Java-WebSocket-项目的研究三-WebSocketClient-类-详解

Java-WebSocket 项目的研究(三) WebSocketClient 类 详解

通过之前两篇文章

的介绍我们大概了解到了整个项目的类结构,其中有一个重要的类:WebSocketClient,下面就让我们详细了解一下这个类

首先看一下我们之前的类图关于 WebSocketClient 的描述,可以看出:

1.继承自 WebSocketAdapter

2.依赖于类 WebSocketImpl (实际上关于 WebSocket 核心代码都在类 WebSocketImpl 里)

3.实现了WebSocket接口(实际上通过类 WebSocketImpl 实现的)

很简单的,从字面意思我们就大概能猜到 WebSocketAdapter 是适配器类,架起了 WebSocketImpl 与 WebSocketClient 之间的桥梁, WebSocketImpl 是web implementation的缩写,意思就是真正实现了websocket里主要的功能。

然后我们看一下 WebSocketClient 的几个主要方法:

首先是connect方法

[java]

  1. /**

  2. * Initiates the websocket connection. This method does not block.

  3. */

  4. public

    void connect() {

  5. if ( writeThread != null )

  6. throw

    new IllegalStateException( “WebSocketClient objects are not reuseable” );

  7. writeThread = new Thread( this );

  8. writeThread.start();

  9. }

/**
	 * Initiates the websocket connection. This method does not block.
	 */
	public void connect() {
		if( writeThread != null )
			throw new IllegalStateException( "WebSocketClient objects are not reuseable" );
		writeThread = new Thread( this );
		writeThread.start();
	}

我们可以发现:

他其实是起了一个线程,由于 WebSocketClient 类实现了Runnable接口,因此他会自动去调用run方法,然后我们进一步到run方法里去一探究竟

[java]

  1. public

    void run() {

  2. try {

  3. if ( socket == null ) {

  4. socket = new Socket( proxy );

  5. } else

    if ( socket.isClosed() ) {

  6. throw

    new IOException();

  7. }

  8. System.out.println( “—->  " +uri.toString()+ "   port: " +getPort() );

  9. if ( !socket.isBound() )

  10. socket.connect( new InetSocketAddress( uri.getHost(), getPort() ), connectTimeout );

  11. istream = socket.getInputStream();

  12. ostream = socket.getOutputStream();

  13. sendHandshake();

  14. } catch ( /*IOException | SecurityException | UnresolvedAddressException | InvalidHandshakeException | ClosedByInterruptException | SocketTimeoutException */ Exception e ) {

  15. onWebsocketError( engine, e );

  16. engine.closeConnection( CloseFrame.NEVER_CONNECTED, e.getMessage() );

  17. return ;

  18. }

  19. writeThread = new Thread( new WebsocketWriteThread() );

  20. writeThread.start();

  21. byte [] rawbuffer = new

    byte [ WebSocketImpl.RCVBUF ];

  22. int readBytes;

  23. try {

  24. while ( !isClosed() && ( readBytes = istream.read( rawbuffer ) ) != - 1 ) {

  25. engine.decode( ByteBuffer.wrap( rawbuffer, 0 , readBytes ) );

  26. }

  27. engine.eot();

  28. } catch ( IOException e ) {

  29. engine.eot();

  30. } catch ( RuntimeException e ) {

  31. // this catch case covers internal errors only and indicates a bug in this websocket implementation

  32. onError( e );

  33. engine.closeConnection( CloseFrame.ABNORMAL_CLOSE, e.getMessage() );

  34. }

  35. assert ( socket.isClosed() );

  36. }

public void run() {
		try {
			if( socket == null ) {
				socket = new Socket( proxy );
			} else if( socket.isClosed() ) {
				throw new IOException();
			}
			System.out.println("---->  "+uri.toString()+"   port: "+getPort() );
			if( !socket.isBound() )
				socket.connect( new InetSocketAddress( uri.getHost(), getPort() ), connectTimeout );
			istream = socket.getInputStream();
			ostream = socket.getOutputStream();

			sendHandshake();
		} catch ( /*IOException | SecurityException | UnresolvedAddressException | InvalidHandshakeException | ClosedByInterruptException | SocketTimeoutException */Exception e ) {
			onWebsocketError( engine, e );
			engine.closeConnection( CloseFrame.NEVER_CONNECTED, e.getMessage() );
			return;
		}

		writeThread = new Thread( new WebsocketWriteThread() );
		writeThread.start();

		byte[] rawbuffer = new byte[ WebSocketImpl.RCVBUF ];
		int readBytes;

		try {
			while ( !isClosed() && ( readBytes = istream.read( rawbuffer ) ) != -1 ) {
				engine.decode( ByteBuffer.wrap( rawbuffer, 0, readBytes ) );
			}
			engine.eot();
		} catch ( IOException e ) {
			engine.eot();
		} catch ( RuntimeException e ) {
			// this catch case covers internal errors only and indicates a bug in this websocket implementation
			onError( e );
			engine.closeConnection( CloseFrame.ABNORMAL_CLOSE, e.getMessage() );
		}
		assert ( socket.isClosed() );
	}

下面我们对上面的代码进行详细研究:

[java]

  1. socket = new Socket( proxy );
				socket = new Socket( proxy );

这句显而易见,是创建了一个socket套接字。

[java]

  1. socket.connect( new InetSocketAddress( uri.getHost(), getPort() ), connectTimeout );
				socket.connect( new InetSocketAddress( uri.getHost(), getPort() ), connectTimeout );

这句的意思是创建连接,参数就是服务器地址,端口号,超时时间。

[java]

  1. istream = socket.getInputStream();
			istream = socket.getInputStream();

是接受服务器端的数据,关于接受的详细过程,我会在后期的博客中阐述,敬请期待。

[java]

  1. ostream = socket.getOutputStream();
			ostream = socket.getOutputStream();

是发送数据用的。

其他的先不解释,我们继续之前的流程——connect之后就要发送信息,也就是调用send方法,send方法如下:

[java]

  1. /**

  2. * Sends text to the connected websocket server.

  3. * @param text

  4. *            The string which will be transmitted.

  5. */

  6. public

    void send( String text ) throws NotYetConnectedException {

  7. engine.send( text );

  8. }

/**
	 * Sends <var>text</var> to the connected websocket server.
	 * 
	 * @param text
	 *            The string which will be transmitted.
	 */
	public void send( String text ) throws NotYetConnectedException {
		engine.send( text );
	}

它调用了engine的send方法,那么engine是啥东东呢,在类的声明处有这么一句话:

[java]

  1. private WebSocketImpl engine = null ;
	private WebSocketImpl engine = null;

说明了 WebSocketImpl类 实现了send的操作。

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